spawn.setLocationAndAngles(x, y, z, MathHelper.wrapAngleTo180_float(world.rand.nextFloat() * 360.0f), 0.0f);
living.rotationYawHead = living.rotationYaw;
living.renderYawOffset = living.rotationYaw;
living.onSpawnWithEgg((IEntityLivingData) null);
world.spawnEntityInWorld(spawn);
living.playLivingSound();
}
return spawn;
}