GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1F, 0.0F);
renderer.renderFaceYNeg(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(Block.blocksList[FluidRegistry.WATER.getBlockID()], 0.0D, 0.0D, 0.0D, fluidIcon);
tessellator.draw();