}
GL11.glPushMatrix();
GL11.glScalef(0.99F, 0.99F, 0.99F);
GL11.glTranslatef(-0.51F, trans1 - 0.5F, -0.5F);
theMagnet.render(pixel);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(0.99F, 0.99F, 0.99F);
GL11.glTranslatef(-0.51F, trans2 - 0.5F, 12F * pixel - 0.5F);