Package net.minecraft.client.model

Examples of net.minecraft.client.model.ModelBiped.render()


                            modelBiped.heldItemRight = this.renderPlayer.modelBipedMain.heldItemRight;
                            modelBiped.isSneak = this.renderPlayer.modelBipedMain.isSneak;
                            modelBiped.aimedBow = this.renderPlayer.modelBipedMain.aimedBow;
                        }
                        modelBiped.setLivingAnimations(par1EntityLivingBase, par2, par3, 0.0F);
                        modelBiped.render(par1EntityLivingBase, par2, par3, par4, par5, par6, par7);

                        // Start alpha render
                        GL11.glDisable(GL11.GL_LIGHTING);
                        FMLClientHandler.instance().getClient().getTextureManager().bindTexture(thermalPaddingTexture0);
                        GL11.glEnable(GL11.GL_ALPHA_TEST);
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                                g = b;
                            }
                        }

                        GL11.glColor4f(r, g, b, 0.4F * sTime);
                        modelBiped.render(par1EntityLivingBase, par2, par3, par4, par5, par6, par7);
                        GL11.glDisable(GL11.GL_BLEND);
                        GL11.glEnable(GL11.GL_ALPHA_TEST);
                        GL11.glColor4f(1, 1, 1, 1);
                        GL11.glEnable(GL11.GL_LIGHTING);
                    }
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                            modelBiped.heldItemRight = ((ModelBiped) this.mainModel).heldItemRight;
                            modelBiped.isSneak = ((ModelBiped) this.mainModel).isSneak;
                            modelBiped.aimedBow = ((ModelBiped) this.mainModel).aimedBow;
                        }
                        modelBiped.setLivingAnimations(par1EntityLivingBase, par2, par3, 0.0F);
                        modelBiped.render(par1EntityLivingBase, par2, par3, par4, par5, par6, par7);

                        // Start alpha render
                        GL11.glDisable(GL11.GL_LIGHTING);
                        this.bindTexture(RenderPlayerGC.thermalPaddingTexture0);
                        GL11.glEnable(GL11.GL_ALPHA_TEST);
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                                g = b;
                            }
                        }

                        GL11.glColor4f(r, g, b, 0.4F * sTime);
                        modelBiped.render(par1EntityLivingBase, par2, par3, par4, par5, par6, par7);
                        GL11.glDisable(GL11.GL_BLEND);
                        GL11.glEnable(GL11.GL_ALPHA_TEST);
                        GL11.glColor4f(1, 1, 1, 1);
                        GL11.glEnable(GL11.GL_LIGHTING);
                    }
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      if (item instanceof IAccessoryModel) {
        this.mc.getTextureManager().bindTexture(
            ((IAccessoryModel) item).getWearbleTexture(player, armor.inventory[1], 1));
        model.setLivingAnimations(player, limbSwingMod, limbSwing, partialTick);
        model.render(player, limbSwingMod, limbSwing, pitch, yawRotation - yawOffset,
            bodyRotation, zeropointsixtwofive);
      }
    }

    if (armor.inventory[3] != null) {
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      if (item instanceof IAccessoryModel) {
        this.mc.getTextureManager().bindTexture(
            ((IAccessoryModel) item).getWearbleTexture(player, armor.inventory[1], 1));
        model.setLivingAnimations(player, limbSwingMod, limbSwing, partialTick);
        model.render(player, limbSwingMod, limbSwing, pitch, yawRotation - yawOffset,
            bodyRotation, zeropointsixtwofive);
      }
    }
  }
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