modelBiped.heldItemRight = this.renderPlayer.modelBipedMain.heldItemRight;
modelBiped.isSneak = this.renderPlayer.modelBipedMain.isSneak;
modelBiped.aimedBow = this.renderPlayer.modelBipedMain.aimedBow;
}
modelBiped.setLivingAnimations(par1EntityLivingBase, par2, par3, 0.0F);
modelBiped.render(par1EntityLivingBase, par2, par3, par4, par5, par6, par7);
// Start alpha render
GL11.glDisable(GL11.GL_LIGHTING);
FMLClientHandler.instance().getClient().getTextureManager().bindTexture(thermalPaddingTexture0);
GL11.glEnable(GL11.GL_ALPHA_TEST);