static void revert(GlowPlayer player, GlowBlock target) {
player.sendBlockChange(target.getLocation(), target.getType(), target.getData());
TileEntity entity = target.getTileEntity();
if (entity != null) {
entity.update(player);
}
}
static BlockFace convertFace(int direction) {
if (direction >= 0 && direction < faces.length) {