players = ParticleEffect.getPlayersInRange(location, radius.asDouble());
else {
for (dPlayer player: targets)
if (player.isValid() && player.isOnline()) players.add(player.getPlayerEntity());
}
particleEffect.display(location, os, os, os, data.asFloat(), qty.asInt(), players);
}
// Play an iconcrack (item break) effect
else {
float os = offset.asFloat();