if (!npc.getTriggerTrait().triggerCooldownOnly(trigger, player))
continue;
// Remember that Player has entered proximity of the NPC
enterProximityOf(BukkitPlayer, npc);
// Enter Proximity Action
npc.action("enter proximity", player);
// Parse Interact Script
parse(npc, player, script, "ENTRY");
}
else if (!exitedProximity && distance <= moveRadius) {
// TODO: Remove this? Constantly cooling down on move may make