gameState.setPlayers(gamePlayers);
gameState.setNumOfDays(game.getGameLength());
gameState.setCurrentDay(game.getVirtualCurrentDate() == null ? 0 : GameUtil.getCurrentDay(game));
if (gameState.getCurrentDay() > gameState.getNumOfDays()) {
game.setGameStatus(enums.GameStatusEnum.END.toString());
game.save();
}
gameState.setGame(game);
GamePlayer currentGamePlayer = game.getPlayerInGame(player);
gameState.setCurrentPlayer(currentGamePlayer);
if (currentGamePlayer != null) {