break;
case GameEvent.GAME_END:
l.gameEnd((GameEndEvent) event);
break;
case GameEvent.GAME_BOARD_NEW:
l.gameBoardNew((GameBoardNewEvent) event);
break;
case GameEvent.GAME_BOARD_CHANGE:
l.gameBoardChanged((GameBoardChangeEvent) event);
break;
case GameEvent.GAME_SETTINGS_CHANGE: