} else {
damage = ChargeAttackAction.getDamageFor(ae);
}
} else if (aaa instanceof ClubAttackAction) {
ClubAttackAction caa = (ClubAttackAction) aaa;
toHit = caa.toHit(game);
damage = ClubAttackAction.getDamageFor(ae, caa.getClub(), (caa.getTarget(game) instanceof Infantry) && !(caa.getTarget(game) instanceof BattleArmor));
} else if (aaa instanceof DfaAttackAction) {
DfaAttackAction daa = (DfaAttackAction) aaa;
toHit = daa.toHit(game);
damage = DfaAttackAction.getDamageFor(ae, (daa.getTarget(game) instanceof Infantry) && !(daa.getTarget(game) instanceof BattleArmor));