a.initializeArmor(armor[BLKWarshipFile.ARS], Warship.LOC_ARS);
a.initializeArmor(armor[BLKWarshipFile.AFT], Warship.LOC_AFT);
a.initializeArmor(0, Warship.LOC_LBS);
a.initializeArmor(0, Warship.LOC_RBS);
a.autoSetInternal();
a.autoSetThresh();
a.initializeKFIntegrity();
a.initializeSailIntegrity();
loadEquipment(a, "Nose", Warship.LOC_NOSE);