Package megamek.common

Examples of megamek.common.Tank.initializeArmor()


                    throw new EntityLoadingException(
                            "Unsupported tech level: " + rulesLevel);
                }
            }

            vehicle.initializeArmor(frontArmor, Tank.LOC_FRONT);
            vehicle.initializeArmor(leftArmor, Tank.LOC_LEFT);
            vehicle.initializeArmor(rightArmor, Tank.LOC_RIGHT);
            vehicle.initializeArmor(rearArmor, Tank.LOC_REAR);
            if (vehicle instanceof VTOL) {
                vehicle.initializeArmor(turretArmor, VTOL.LOC_ROTOR);
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                            "Unsupported tech level: " + rulesLevel);
                }
            }

            vehicle.initializeArmor(frontArmor, Tank.LOC_FRONT);
            vehicle.initializeArmor(leftArmor, Tank.LOC_LEFT);
            vehicle.initializeArmor(rightArmor, Tank.LOC_RIGHT);
            vehicle.initializeArmor(rearArmor, Tank.LOC_REAR);
            if (vehicle instanceof VTOL) {
                vehicle.initializeArmor(turretArmor, VTOL.LOC_ROTOR);
            } else if (!vehicle.hasNoTurret()) {
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                }
            }

            vehicle.initializeArmor(frontArmor, Tank.LOC_FRONT);
            vehicle.initializeArmor(leftArmor, Tank.LOC_LEFT);
            vehicle.initializeArmor(rightArmor, Tank.LOC_RIGHT);
            vehicle.initializeArmor(rearArmor, Tank.LOC_REAR);
            if (vehicle instanceof VTOL) {
                vehicle.initializeArmor(turretArmor, VTOL.LOC_ROTOR);
            } else if (!vehicle.hasNoTurret()) {
                vehicle.initializeArmor(turretArmor, Tank.LOC_TURRET);
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            }

            vehicle.initializeArmor(frontArmor, Tank.LOC_FRONT);
            vehicle.initializeArmor(leftArmor, Tank.LOC_LEFT);
            vehicle.initializeArmor(rightArmor, Tank.LOC_RIGHT);
            vehicle.initializeArmor(rearArmor, Tank.LOC_REAR);
            if (vehicle instanceof VTOL) {
                vehicle.initializeArmor(turretArmor, VTOL.LOC_ROTOR);
            } else if (!vehicle.hasNoTurret()) {
                vehicle.initializeArmor(turretArmor, Tank.LOC_TURRET);
            }
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            vehicle.initializeArmor(frontArmor, Tank.LOC_FRONT);
            vehicle.initializeArmor(leftArmor, Tank.LOC_LEFT);
            vehicle.initializeArmor(rightArmor, Tank.LOC_RIGHT);
            vehicle.initializeArmor(rearArmor, Tank.LOC_REAR);
            if (vehicle instanceof VTOL) {
                vehicle.initializeArmor(turretArmor, VTOL.LOC_ROTOR);
            } else if (!vehicle.hasNoTurret()) {
                vehicle.initializeArmor(turretArmor, Tank.LOC_TURRET);
            }

            addEquipment(vehicle, HMVWeaponLocation.FRONT, Tank.LOC_FRONT);
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            vehicle.initializeArmor(rightArmor, Tank.LOC_RIGHT);
            vehicle.initializeArmor(rearArmor, Tank.LOC_REAR);
            if (vehicle instanceof VTOL) {
                vehicle.initializeArmor(turretArmor, VTOL.LOC_ROTOR);
            } else if (!vehicle.hasNoTurret()) {
                vehicle.initializeArmor(turretArmor, Tank.LOC_TURRET);
            }

            addEquipment(vehicle, HMVWeaponLocation.FRONT, Tank.LOC_FRONT);
            addEquipment(vehicle, HMVWeaponLocation.LEFT, Tank.LOC_LEFT);
            addEquipment(vehicle, HMVWeaponLocation.RIGHT, Tank.LOC_RIGHT);
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        // add the body to the armor array
        int[] fullArmor = new int[armor.length + 1];
        fullArmor[0] = 0;
        System.arraycopy(armor, 0, fullArmor, 1, armor.length);
        for (int x = 0; x < fullArmor.length; x++) {
            t.initializeArmor(fullArmor[x], x);
        }

        t.autoSetInternal();

        loadEquipment(t, "Front", Tank.LOC_FRONT);
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