if (protosMoveEven) {
player.incrementEvenTurns();
} else if (protosMoveMulti) {
player.incrementMultiTurns();
} else {
player.incrementOtherTurns();
}
}
} else if ((entity instanceof Tank) && tankMoveByLance) {
player.incrementMultiTurns();
} else if ((entity instanceof SpaceStation) && (game.getPhase() == IGame.Phase.PHASE_MOVEMENT)) {