Package megamek.common

Examples of megamek.common.Mounted.switchMode()


            return;
        }
        */

        // send change to the server
        int nMode = m.switchMode();
        client.sendModeChange(cen, wn, nMode);

        // notify the player
        if (m.canInstantSwitch(nMode)) {
            clientgui
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        /*
         * if (ce() instanceof Aero) { return; }
         */

        // send change to the server
        int nMode = m.switchMode();
        client.sendModeChange(cen, wn, nMode);

        // notify the player
        if (m.canInstantSwitch(nMode)) {
            clientgui
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        if (m == null || !m.getType().hasModes()) {
            return;
        }

        // send change to the server
        int nMode = m.switchMode();
        client.sendModeChange(cen, wn, nMode);

        // notify the player
        if (m.canInstantSwitch(nMode)) {
            clientgui
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        if (m == null || !m.getType().hasModes()) {
            return;
        }

        // send change to the server
        int nMode = m.switchMode();
        client.sendModeChange(cen, wn, nMode);

        // notify the player
        if (m.canInstantSwitch(nMode)) {
            clientgui
View Full Code Here

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