public void setEntity(Entity e){
Jumpship t = (Jumpship) e;
int a = 1;
int a0 = 1;
//TODO: change this back to locations
for(int i = 0; i < t.locations(); i++){
a = t.getArmor(i);
a0 = t.getOArmor(i);
vLabels[i].setValue(t.getArmorString(i));
WidgetUtils.setAreaColor(areas[i], vLabels[i], (double)a/(double)a0);