pointing_to = new Coords((x_ave / hex_count), (y_ave / hex_count));
} else {
pointing_to = new Coords(game.getBoard().getWidth() / 2,
game.getBoard().getHeight() / 2);
}
nDir = cDeploy.direction(pointing_to);
// If unit has stealth armor, turn it on
if (getEntity(entNum) instanceof Mech
&& getEntity(entNum).getArmorType() == EquipmentType.T_ARMOR_STEALTH) {
for (Mounted test_equip : getEntity(entNum).getMisc()) {