Package megamek.client

Examples of megamek.client.Client.sendUpdateEntity()


        cmd.refreshOptions();
        cmd.setTitle(entity.getShortName());
        cmd.setVisible(true);
        if (editable && cmd.isOkay()) {
            // send changes
            c.sendUpdateEntity(entity);

            // Do we need to update the members of our C3 network?
            if (((c3master != null) && !c3master.equals(entity.getC3Master()))
                    || ((c3master == null) && (entity.getC3Master() != null))) {
                Enumeration<Entity> c3Units = c3members.elements();
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            if (((c3master != null) && !c3master.equals(entity.getC3Master()))
                    || ((c3master == null) && (entity.getC3Master() != null))) {
                Enumeration<Entity> c3Units = c3members.elements();
                while (c3Units.hasMoreElements()) {
                    Entity unit = c3Units.nextElement();
                    c.sendUpdateEntity(unit);
                }
            }
        }
    }
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        cmd.refreshOptions();
        cmd.setTitle(entity.getShortName());
        cmd.setVisible(true);
        if (editable && cmd.isOkay()) {
            // send changes
            c.sendUpdateEntity(entity);

            // Do we need to update the members of our C3 network?
            if (((c3master != null) && !c3master.equals(entity.getC3Master()))
                    || ((c3master == null) && (entity.getC3Master() != null))) {
                for (Entity unit : c3members) {
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            // Do we need to update the members of our C3 network?
            if (((c3master != null) && !c3master.equals(entity.getC3Master()))
                    || ((c3master == null) && (entity.getC3Master() != null))) {
                for (Entity unit : c3members) {
                    c.sendUpdateEntity(unit);
                }
            }
        }
    }
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                    ent.getCrew().setGunnery(skills[0]);
                    ent.getCrew().setGunneryL(skills[0]);
                    ent.getCrew().setGunneryM(skills[0]);
                    ent.getCrew().setGunneryB(skills[0]);
                    ent.getCrew().setPiloting(skills[1]);
                    c.sendUpdateEntity(ent);
                }
            }
            clientgui.chatlounge.refreshEntities();
            // need to notify about customization
            // not updating entities in server
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                    ent.getCrew().setGunnery(skills[0]);
                    ent.getCrew().setGunneryL(skills[0]);
                    ent.getCrew().setGunneryM(skills[0]);
                    ent.getCrew().setGunneryB(skills[0]);
                    ent.getCrew().setPiloting(skills[1]);
                    c.sendUpdateEntity(ent);
                }
            }
            clientgui.chatlounge.refreshEntities();
            // need to notify about customization
            // not updating entities in server
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