// final floor is done... how about a roof then?
if (floor == height - 1)
drawRoof(generator, chunk, context, generator.streetLevel + aboveFloorHeight * (floor + 1) + 2, localInsetWallNS, localInsetWallWE, allowRounded, roofMaterial, neighborFloors);
// one down, more to go
neighborFloors.decrement();
aboveFloorHeight = otherFloorHeight;
}
}
@Override