Odds odds, int floor, int x, int y, int z, int width,
int height, int depth, Facing sideWithWall, Material materialWall, Material materialGlass) {
PlatRoom roomGen = getRandomRoomGenerator(odds);
if (roomGen != null)
roomGen.drawFixture(generator, chunk, odds, floor, x, y, z, width, height, depth, sideWithWall, materialWall, materialGlass);
}
}