// ((BlockFireball) mod_Dragon.blockFire).spreadSource(worldObj,
// (int) posX, (int) posY,
// (int) posZ);
IceExplosion explosion = new IceExplosion(worldObj, null, posX, posY, posZ, 3F);
explosion.doExplosionA();
explosion.doExplosionB(true);
}
public static void firebolt(EntityLiving shooter, EntityLiving collide) {
new Thread(new FireDamage(collide, (int) Math.min(playerLevel.get(shooter), 10)))
.start();