CombatGroup combatGroup = new CombatGroup();
combatGroup.init(gameId, bigCard);
combatGroup.update(group);
combatGroup.setVisible(true);
combatArea.add(combatGroup);
combatGroup.revalidate();
}
try {
this.setSelected(true);
} catch (PropertyVetoException ex) {
Logger.getLogger(CombatDialog.class.getName()).log(Level.SEVERE, null, ex);