permanent.removeCounters(CounterType.P1P1.createInstance(), game);
Target target = new TargetCreatureOrPlayer();
if (controller.chooseTarget(outcome, target, source, game)) {
Effect effect = new DamageTargetEffect(1);
effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
return effect.apply(game, source);
}
return true;
}
return false;
}