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Env env = new Env(); env.character = this; env.target = target; env.skill = skill; env.value = init; c.calc(env); return env.value; } /** * Method calcStat.
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env.value = stat.getInit(); int id = stat.ordinal(); Calculator c = _calculators[id]; if (c != null) { c.calc(env); } return env.value; } /**