Package lineage2.gameserver.model.entity.residence

Examples of lineage2.gameserver.model.entity.residence.Residence.changeOwner()


        {
          activeChar.sendPacket(SystemMsg.THAT_IS_AN_INCORRECT_TARGET);
        }
        else
        {
          clanhall.changeOwner(player.getClan());
        }
        break;
      case admin_clanhalldel:
        clanhall.changeOwner(null);
        break;
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        {
          clanhall.changeOwner(player.getClan());
        }
        break;
      case admin_clanhalldel:
        clanhall.changeOwner(null);
        break;
      case admin_clanhallteleportself:
        Zone zone = clanhall.getZone();
        if (zone != null)
        {
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        }
        event = r.getSiegeEvent();
        event.clearActions();
        r.getLastSiegeDate().setTimeInMillis((clan == null) ? 0 : System.currentTimeMillis());
        r.getOwnDate().setTimeInMillis((clan == null) ? 0 : System.currentTimeMillis());
        r.changeOwner(clan);
        event.reCalcNextTime(false);
        break;
      case admin_set_siege_time:
        r = ResidenceHolder.getInstance().getResidence(Integer.parseInt(wordList[1]));
        if (r == null)
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