return;
}
float rotAngle = angle * _trackWidth * 2
/ (_leftWheelDiameter * (1 - steerRatio));
inside.rotate(_parity * (int) (rotAngle * steerRatio), true);
outside.rotate(_parity * (int) rotAngle, immediateReturn);
if (immediateReturn) {
return;
}
while (inside.isMoving() || outside.isMoving())
// changed isRotating() to isMoving() as this covers what we need