}
else if(_brother.getCurrentHpPercents() > 20 && actor.getCurrentHp() - damage < actor.getMaxHp() / 10)
{
// Если у брата > 20% ХП, то невозможно опустить ХП ниже 10%
actor.abortAttack(true, false);
actor.abortCast(true);
actor.stopMove();
clearTasks();
addTaskBuff(actor, SKILL_DEFEAT);
addTaskBuff(actor, SKILL_ARISE);
for(L2Playable playable : L2World.getAroundPlayables(actor))