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{ long reuseDelay = Formulas.calcSkillReuseDelay(player, itemSkill); reuseDelay = Math.min(reuseDelay, 30000); if(reuseDelay > 0 && !player.isSkillDisabled(itemSkill.getId())) { player.disableSkill(itemSkill.getId(), reuseDelay); } } } } }