else
{ // castle was taken over by another clan
announceToPlayer(new SystemMessage(SystemMessage.CLAN_S1_IS_VICTORIOUS_OVER_S2S_CASTLE_SIEGE).addString(newOwner.getName()).addString(getSiegeUnit().getName()), false, false);
if(newOwner.getLevel() >= 5)
{
newOwner.broadcastToOnlineMembers(new SystemMessage(SystemMessage.SINCE_YOUR_CLAN_EMERGED_VICTORIOUS_FROM_THE_SIEGE_S1_POINTS_HAVE_BEEN_ADDED_TO_YOUR_CLAN_REPUTATION_SCORE).addNumber(newOwner.incReputation(3000, true, "CastleSiege")));
}
if(oldOwner.getLevel() >= 5)
{
oldOwner.broadcastToOnlineMembers(new SystemMessage(SystemMessage.YOUR_CLAN_HAS_FAILED_TO_DEFEND_THE_CASTLE_S1_POINTS_HAVE_BEEN_DEDUCTED_FROM_YOUR_CLAN_REPUTATION_SCORE).addNumber(-oldOwner.incReputation(-3000, true, "CastleSiege")));
}