Package l2p.gameserver.model

Examples of l2p.gameserver.model.L2Character.sendMessage()


        }
        L2Character effectTarget = target == null ? activeChar : (L2Character) target;
        if(ae == AbnormalEffect.NULL)
        {
          effectTarget.startAbnormalEffect(AbnormalEffect.NULL);
          effectTarget.sendMessage("Abnormal effects clearned by admin.");
          if(effectTarget != activeChar)
          {
            effectTarget.sendMessage("Abnormal effects clearned.");
          }
        }
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        {
          effectTarget.startAbnormalEffect(AbnormalEffect.NULL);
          effectTarget.sendMessage("Abnormal effects clearned by admin.");
          if(effectTarget != activeChar)
          {
            effectTarget.sendMessage("Abnormal effects clearned.");
          }
        }
        else
        {
          effectTarget.startAbnormalEffect(ae);
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          }
        }
        else
        {
          effectTarget.startAbnormalEffect(ae);
          effectTarget.sendMessage("Admin added abnormal effect: " + ae.getName());
          if(effectTarget != activeChar)
          {
            effectTarget.sendMessage("Aadded abnormal effect: " + ae.getName());
          }
        }
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        {
          effectTarget.startAbnormalEffect(ae);
          effectTarget.sendMessage("Admin added abnormal effect: " + ae.getName());
          if(effectTarget != activeChar)
          {
            effectTarget.sendMessage("Aadded abnormal effect: " + ae.getName());
          }
        }
        break;
      case admin_transform:
        try
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                                        // кап
    if (target.isPlayer()) {
      L2Player player = (L2Player) target;
      if ((Config.SKILLS_SHOW_CHANCE && character.isMonster() || player
          .isGM()) && player.getVarB("SkillsMobChance")) {
        target.sendMessage(character.getName()
            + ": "
            + new CustomMessage(
                "l2p.gameserver.skills.Formulas.Chance", target)
                .addString(skill.getName())
                .addNumber(Math.round(env.value)).toString());
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