* Math.pow(matk, Config.SKILLS_CHANCE_POW) / mdef;
}
if (!skill.isIgnoreResists()) {
double res = 0;
if (resistType != null) {
res += target.calcStat(resistType, character, skill);
}
if (attibuteType != null) {
res -= character.calcStat(attibuteType, target, skill);
}
res += target.calcStat(Stats.DEBUFF_RECEPTIVE, character, skill);