worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
screenPos = prj.project(worldPos);
PointData p2 = new PointData(worldPos, screenPos, v);
v = f.getVertex(2);
worldPos = Vector4.createPoint3D(v.x(), v.y(), v.z());
screenPos = prj.project(worldPos);
PointData p3 = new PointData(worldPos, screenPos, v);
drawFace(g, p1, p2, p3, f);
}