public void updateNormal() {
Vector4 vv0 = Vector4.createPoint3D(v0.x(), v0.y(), v0.z());
Vector4 vv1 = Vector4.createPoint3D(v1.x(), v1.y(), v1.z());
Vector4 vv2 = Vector4.createPoint3D(v2.x(), v2.y(), v2.z());
vv1.subSelf(vv0);
vv2.subSelf(vv0);
vv1.crossSelf(vv2);
normal = vv1;
normal.normalize();
}