eyeRT.multSelf(Matrix4.createRotationY(rotY));
eyeRT.multSelf(Matrix4.createTranslation(-centroid.x(), centroid.y(),
centroid.z()));
Vector4 eyePos = Vector4.createPoint3D(0.0f, 0.0f, 10.0f);
prj.lookAt(eyePos, Vector4.ORIGIN, false);
prj.push(mv.clone());
prj.push(eyeRT.clone());
mv.set(eyeRT.mult(mv));
originPrj = prj.project(Vector4.ORIGIN);
axisPrjX = prj.project(nx);