// make the triangle corners
Point2d vertexA = new Point2d(wedge.firstPointX, wedge.firstPointY);
Point2d vertexB = new Point2d(wedge.secondPointX, wedge.secondPointY);
Point2d vertexC = new Point2d(vertexB);
vertexB.add(normal);
vertexC.sub(normal);
this.g.setColor(wedge.color);
if (wedge.type == WedgeLineElement.TYPE.DASHED) {
this.drawDashedWedge(vertexA, vertexB, vertexC);
} else if(wedge.type == WedgeLineElement.TYPE.WEDGED){
this.drawFilledWedge(vertexA, vertexB, vertexC);