keepInputsInNaturalOrder = false;
shiftInput(argIndex, shiftAmount);
updateVariablesDisplay();
if (recordingEditStates) {
stateEdit.end();
if (CodeGemEditor.this.editHandler != null) {
CodeGemEditor.this.editHandler.definitionEdited(CodeGemEditor.this, oldInputs, stateEdit);
}
}
}