gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// Transform the cube
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0, 0, -3.5f);
gl.glRotatef(_rotation.getFloat(), 1.0f, 1.0f, 0.0f);
// Enable position, normal and texture coordinates
_cube.enableVertexAttrib();