gl.glDrawElements(GL10.GL_TRIANGLES, _indicesSize / 2,
GL10.GL_UNSIGNED_SHORT, 0);
if (_vertexAttribIndex != -1) {
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
if (_normalAttribIndex != -1 && _normalsSize > 0) {
gl.glDisableClientState(GL10.GL_NORMAL_ARRAY);
}