* @see net.rim.device.api.opengles.GLField#render(GL)
*/
public void render(final GL renderer) {
final GL11 gl = (GL11) renderer;
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// Set up the perspective projection
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLUtils.gluPerspective(gl, 45.0f, _aspect, 0.15f, 1000.0f);