gl.glPixelTransferf(GL2.GL_ALPHA_SCALE, 0.0f);
gl.glPixelTransferf(GL2.GL_ALPHA_BIAS, 1.0f);
}
if(dataType == ImageComponentRetained.IMAGE_DATA_TYPE_INT_ARRAY) {
gl.glTexImage2D(target, level, internalFormat,
width, height, boundaryWidth,
format, type, IntBuffer.wrap((int[])data));
} else {
gl.glTexImage2D(target, level, internalFormat,
width, height, boundaryWidth,