nxform[5] * varray[normoff+1] +
nxform[6] * varray[normoff+2]);
float nz = (float) (nxform[8] * varray[normoff] +
nxform[9] * varray[normoff+1] +
nxform[10] * varray[normoff+2]);
gl.glNormal3f(nx, ny, nz);
} else {
gl.glNormal3f(varray[normoff], varray[normoff + 1], varray[normoff + 2]);
}
}
if ((vformat & GeometryArray.COLOR) != 0) {