gl.glMultiDrawArrays(primType, start_array, 0, sarray, 0, strip_len);
} else if (gl.isExtensionAvailable("GL_VERSION_1_4")) {
gl.glMultiDrawArrays(primType, start_array, 0, sarray, 0, strip_len);
} else {
for (int i = 0; i < strip_len; i++) {
gl.glDrawArrays(primType, start_array[i], sarray[i]);
}
}
} else {
switch (geo_type){
case GeometryRetained.GEO_TYPE_QUAD_SET : gl.glDrawArrays(GL2.GL_QUADS, 0, vcount); break;