harness.check(!arc.intersects(1.0, 2.0, 3.0, 4.0));
arc = new Arc2D.Double(-1.0, -1.0, 2.0, 2.0, 0.0, 90.0, Arc2D.PIE);
harness.check(arc.intersects(-1.0, 0.0, 1.0, 1.0));
harness.check(arc.intersects(-1.0, -1.0, 1.0, 1.0));
harness.check(arc.intersects(0.0, 0.0, 1.0, 1.0));
harness.check(arc.intersects(0.0, -1.0, 1.0, 1.0));
harness.check(!arc.intersects(5.0, 5.0, 1.0, 1.0));
arc = new Arc2D.Double();
harness.check(!arc.intersects(new Rectangle2D.Double(0.0, 0.0, 0.0, 0.0)));