for (int i = 0; i < 10; i++)
factory.monster(world, biome);
}
for (Point screen : world.map().getDeadEnds()){
if (world.map().screen(screen.x, screen.y).defaultWall == Tile.WHITE_WALL){
factory.miniboss(world, screen.x, screen.y);
world.add(factory.lostArtifact(), screen.x * 19 + 19 / 2, screen.y * 9 + 9 / 2);
} else {
switch ((int)(Math.random() * 5)){
case 0: world.addToScreen(factory.evasionPotion(), screen.x, screen.y); break;