Package invaders101.entities

Examples of invaders101.entities.BaseEntity.update()


        // be resolved, cycle round every entity requesting that
        // their personal logic should be considered.
        if (logicRequiredThisLoop) {
            for (int i = 0; i < entities.size(); i++) {
                BaseEntity entity = entities.get(i);
                entity.update(delta);
            }
            logicRequiredThisLoop = false;
        }
        sprite.update(delta);
    }
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        // be resolved, cycle round every entity requesting that
        // their personal logic should be considered.
        if (logicRequiredThisLoop) {
            for (int i = 0; i < entities.size(); i++) {
                BaseEntity entity = entities.get(i);
                entity.update(delta);
            }
            logicRequiredThisLoop = false;
        }
        sprite.update(delta);
    }
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        // be resolved, cycle round every entity requesting that
        // their personal logic should be considered.
        if (logicRequiredThisLoop) {
            for (int i = 0; i < entities.size(); i++) {
                BaseEntity entity = entities.get(i);
                entity.update(delta);
            }
            logicRequiredThisLoop = false;
        }
        sprite.update(delta);
    }
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    }

    private void update(long delta) {
        for (int i = 0; i < entities.size(); i++) {
            Updateable entity = entities.get(i);
            entity.update(delta);
        }
        ship.hadleShipInput(keyInputHandler.isLeftPressed(), keyInputHandler.isRightPressed(),
                keyInputHandler.isFirePressed());
    }
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