// pos.position = move.futurePosition;
// calculate the next future position (the next movement aim)
// we do not actually change the current position of the agent!
// formula: posVec + ( dirVec * (speedScal * (0.001 * timeDeltaScal)))
pos.position = pos.position.add(dir.mul(move.speed * (0.001F * timeDelta)));
}
}
/**