if (f.contains(ptC))
return true;
double r = Line.distanceToSegment(ptA, ptB, ptC);
Cylinder cyl = new Cylinder(ptA, ptB, r == 0 ? 1 : r);
return cyl.intersects(dc.getView().getFrustumInModelCoordinates());
}
protected Vec4 computePoint(DrawContext dc, Position pos, boolean applyOffset)
{
if (this.followTerrain)