Package games.stendhal.server.entity.player

Examples of games.stendhal.server.entity.player.Player.incLootForItem()


  @Test
  public void testFire() {
    PlayerLootedNumberOfItemsCondition condition = new PlayerLootedNumberOfItemsCondition(5, "axe");
    Player player = PlayerTestHelper.createPlayer("looter");
    assertThat(condition.fire(player, null, null), is(false));
    player.incLootForItem("dagger", 12);
    assertThat(condition.fire(player, null, null), is(false));
    player.incLootForItem("axe", 4);
    assertThat(condition.fire(player, null, null), is(false));
    player.incLootForItem("axe", 2);
    assertThat(condition.fire(player, null, null), is(true));
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    PlayerLootedNumberOfItemsCondition condition = new PlayerLootedNumberOfItemsCondition(5, "axe");
    Player player = PlayerTestHelper.createPlayer("looter");
    assertThat(condition.fire(player, null, null), is(false));
    player.incLootForItem("dagger", 12);
    assertThat(condition.fire(player, null, null), is(false));
    player.incLootForItem("axe", 4);
    assertThat(condition.fire(player, null, null), is(false));
    player.incLootForItem("axe", 2);
    assertThat(condition.fire(player, null, null), is(true));
  }
 
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    assertThat(condition.fire(player, null, null), is(false));
    player.incLootForItem("dagger", 12);
    assertThat(condition.fire(player, null, null), is(false));
    player.incLootForItem("axe", 4);
    assertThat(condition.fire(player, null, null), is(false));
    player.incLootForItem("axe", 2);
    assertThat(condition.fire(player, null, null), is(true));
  }
 
}
View Full Code Here

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