false,
ConversationStates.IDLE,
null, new ChatAction() {
public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
if (player.drop("money", healerBehaviour.getCharge(currentBehavRes, player))) {
healerBehaviour.heal(player);
raiser.say("All better now, everyone better. I love you, I do. Bye bye.");
} else {
raiser.say("Pff, no money, no heal. Bye.");
}