}
@Override
protected void onAfterMove() {
LevelScene ls = ((LevelScene) getScene());
ls.viewFollow(dynamic.getPolygon().getMidX(), dynamic.getPolygon().getMidY(), 240, 180);
HurtHabit h = ls.getSpace().findObject(dynamic.getPolygon(), HurtHabit.class);
if (h != null) {
useDust(30);
state.hurt();