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LifeGame game = new LifeGame(4, 4); game.fillRandomlyGameArea(); game.printGameArea(); game.incrementGeneration(); game.printGameArea(); game.incrementGeneration(); game.printGameArea();
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game.printGameArea(); game.incrementGeneration(); game.printGameArea(); game.incrementGeneration(); game.printGameArea(); game.incrementGeneration(); game.printGameArea(); }
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game.printGameArea(); game.incrementGeneration(); game.printGameArea(); game.incrementGeneration(); game.printGameArea(); } }